using System; using System.Collections.Generic; using System.Linq; using System.Runtime.InteropServices; using System.Text; using System.Threading.Tasks; namespace Ramitta.Utils { public class Win32 { [StructLayout(LayoutKind.Sequential)] public struct POINT { public int X; public int Y; public POINT(int x, int y) { X = x; Y = y; } } /// /// 带有外边框和标题的windows的样式 /// public const long WS_CAPTION = 0X00C0000L; /// /// window的基本样式 /// public static int GWL_STYLE = -16; /// /// window的扩展样式 /// public static int GWL_EXSTYLE = -20; public static int WS_EX_LAYERED = 0x00080000; public static int WS_EX_TRANSPARENT = 0x00000020; [DllImport("user32.dll", CharSet = CharSet.Auto)] public static extern bool GetCursorPos(out POINT pt); [DllImport("user32.dll", CharSet = CharSet.Auto)] public static extern int GetWindowLong(nint hWnd, int nIndex); [DllImport("user32.dll", CharSet = CharSet.Auto)] public static extern int SetWindowLong(nint hWnd, int nIndex, int newVal); [DllImport("gdi32")] public static extern int DeleteObject(nint obj); } }